1. Leisure as Big Business
Changing demographics
11th largest industry profits in 2006
Annual revenues of over $100 billion
Triad—amusement, entertainment, recreation leisure activities
Entertainment content—live performances (theatre, musical concerts), interactive experiences (recreation, amusement parks, travel, gaming) and media (m
EXPERIENCE
o Spring-Winter 2008- Educational Research Assistant
- by the Seoul Metropolitan Council (Yejin-Lee)
o Spring 2009-E-Learning Contents Analysis Assistant
- E-Learning center in Korea Productivity Center (Hana-Kim)
o December 2009 – February 2010 Education Course Developing Assistant
- E-Learning center in Korea Productivity Center. (Yejin-Lee)
o 2010-present Intern
second person, whom we term the therapist, is congruent (real or genuine) in the relationship.
The therapist experiences unconditional positive regard for the client.
The therapist experiences an empathic understanding of the client’s internal frame of reference and endeavors to communicate this experience to the client.
The communication positive regard is to a minimal degree achieved.
Experience shows the Piper, deserting his pipe, carrying a child on his head. Though in physical contact, the Piper and the child can neither see each other nor communicate each other. The child on wings, stuck on the Piper, can no longer fly; and the Piper, with the child as a heavy burden, gets into a strained situation.
The significance of those pictures is that in Innocence spiritual commu
Communication Flow
Launching
Event
See
New
Experience
“The NEW” 이것을 보고 경험 한다
310. Communication Flow
- concept -
Farmsville model house launching event proposal
Main target
Farmsville model house
launching event proposal
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300. Communication Flow
1, 대규모 아파트 단지 구성의 지역적 수요 계층 분
communal play to Facebook friends on the newsfeed. While possibly functioning as a distraction to non-players, these notifications allow for a form of Gee’s affinity groups to form, although the required action is typically based on cooperative game play rather than increasing knowledge of the game play.
2. Brief Description about SMG and its traits
Initially introduced in 2007, Social Me
물리적 공간의 전통적인 커뮤니티는 공통의 혈연이나 지역 또는 이익이나 직업 등을 가진 사람들의 공동집단이라 한다. 반면 사이버 커뮤니티는 사람들이 컴퓨터 매개 커뮤니케이션, 즉 CMC(Computer Mediated Communication) Technology를 이용하면서 나타내는 언어, 인간관계, 데이터, 부 그리고 권력이 있는 가상
binary waveform, rather than continuous waveform.
- Digital signals communicate information as 0 bit and 1 bit.
Modem is a device to translate digital signals into analog form.
Web 1.0 let us obtain access to information
Web 2.0 let us share that info with others
Web 3.0 all digital info, all contacts patterned into single meaningful experience
Semantic Web (semantic~ meaning)
communication through the same emotions in social customs and values would have a similar structure and the way of thinking. This paper is the study about differences of the ideal personality traits between the people in Eastern and Western culture and it will show you the influence.
1st Experiment
1. Hypothesis
Based on what we said earlier, we set up the hypothesis.
“Id
dance between product knowledge and customer
...<중략>
3. 그간 본인이 가장 열정적 혹은 도전적으로 임했던 일이 있다면 무엇이며, 그 경험을 통해 어떤 것을 배웠는지 적어주세요.(We’d like to know your experience when you have been most passionate or challenged yourself the most in the past, and what you have learned from that experience.)